Musings with a Manitoba ECE

Category: ECEgrad (Page 2 of 2)

Parents as Gatekeepers

Photo by Dongho Kim on Unsplash

As I was reflecting on technology use within the infant/adult dyad, I remembered an article from a previous class, A threat to childhood innocence or the future of learning? Parents’ perspectives on the use of touch-screen technology by 0–3 year-olds in the UK by O’Connor and Fotakopoulou (2018). In it the authours conducted a study on the relationship between parents’ perspectives and young children’s use of touchscreen technology. I was also drawn to a study recommended by a peer on tech use by a toddler within the social context of her family as a form of multimodal literacy. The article was ‘i’Babies: Infants’ and toddlers’ emergent language and literacy in a digital culture of iDevices by Harrison and McTavish (2018).

In their article, O’Connor and Fotakopoulou raised a seemingly obvious point, that need to be articulated none the less: parents’ views on the appropriateness of tech use for young children determines the degree to which they allow their children to access it. I further posit that parents’ views also determine the degree to which they mediate their children’s tech use.

Harrison and McTavish remind us that as we consider multiliteracies and the skills associated with them, we must also consider that tech use is a literacy as well. However, O’Connor and Fotakopoulou acknowledge that many do not accept touchscreen use (and other tech skills) as a part of “normal development and “reflects a conceptual separation between technological skills and other skills that young children need to develop, as well as a common bias towards more ‘natural’ occupations for very young children.”

Discourses of childhood

O’Connor and Fotakopoulou went on to assert that the there are competing discourses of childhood and depending on how an individual views children and childhood their attitudes toward tech use among children will be either positive or negative.

The first discourse they identified is that childhood is a natural time of innocence, and children need to be protected from the harsh, polluting influence of the adult world. This leads to protectionist behaviour toward children, and people who hold this view tend to protect children’s innocence from the dangers of tech use.

The second discourse recognizes the opportunities that technology offers children. This is a future oriented view where children build important skills that will enable them to effectively navigate the future worlds of education and work.

Parents’ views

“Parents are the main gatekeepers of their young children’s use of technology. It follows, then, that their beliefs and behaviour in relation to parenting, child development and learning are going to be instrumental in the access their 0-3s have to this technology.” (O’Connor & Fotakopoulou, 2016, p. 236)

In their study, O’Connor and Fotakopoulou found that both discourses were represented. Many “parents encouraged and supported their children’s early experiences with digital technologies” for the perceived future benefits. Harrison and McTavish also report that studies find that parents make time for young children to play on tablets, especially with open-ended educational apps.

“This awareness of the need for future technological skills has not been documented before in relation to children as young as this and is an important indicator of the impact touch screens may be having on perceptions around very early childhood education and play.” (O’Connor & Fotakopoulou, 2016, p. 241)

Parents also expressed concerns about the potential dangers of touchscreen use such as accessing inappropriate content and the possible negative impact on social and communication skills. These fears represent thinking within the ‘natural childhood’ discourse, where the innocence of childhood needs to be protected.

Although I am not a parent, I have been thinking about my own views on children and technology and talking to others. In my line of work, I have access to several parents of infants and have been casually collecting viewpoints. The parents I’ve spoken to tended to lean toward a more protectionist view, and heavily limit their children’s use of digital tech, although the second discourse was represented as well.

The seductive nature of touchscreens

A worry expressed by some of the parents I spoke to was the seemingly addictive nature of touchscreens (and other screens). This was also taken up in the literature and Harrison and McTavish described a scene where their toddler subject woke from a nap and immediately sought out her mother’s phone to watch videos before even greeting her mother. O’Connor and Fotakopoulou also reported that parents were concerned about how ‘the iPad version of reality [was] more colourful, easier and more appealing than real life e.g. colouring in an iPad [was] much easier than on real paper with real pens”.

How children use tech

The 23 month-old subject of Harrison’s and McTavish’s study demonstrated sophisticated manipulation of the software on the touchscreen devices she used. She used her index fingers and thumbs to tap, swipe, and expand certain areas. She was able to navigate to her favourite apps and galleries and within YouTube.

Both articles discussed children using touchscreens to FaceTime or video chat with absent family members, and according to O’Connor and Fotakopoulou, this was the least contentious use of touchscreens. Educational apps, and games were also used by participants in both studies.

Although not identified in O’Connor’s and Fotakopoulou’s questionnaire, Harrison and McTavish reported that their study participant’s use of touchscreen technology was heavily mediated by family members.

Parental mediation

“Ally interacts both culturally and socially with her family members through her smartphone and tablet activities. Ally’s family members are constantly mediating her use of symbolic tools (iDevices) simply because an iDevice belongs to that member and they have a vested interest that Ally does not accidently Skype or text someone inadvertently, or delete photos, contacts and apps. Hence, Ally’s interaction on these iDevices is, more often than not, a shared activity, which makes it inherently social.” (Harrison & McTavish, 2018, p. 184)

From all that I have read so far, there seems to be a growing consensus that when (or if) very young children use digital technologies such as touch screens that their use should be mediated by an engaged adult. This is in recognition of the fact that children learn through interaction with more experienced others (Vygotsky’s Sociocultural Theory).

Babies, the adults who care about them, and tech use

Photo by Alexander Dummer on Unsplash

In the article Infants, Toddlers and Learning from Screen Media by Courage & Troseth (2016), the authors conducted a literature review to examine whether or not infants and toddlers can learn from screen media. The evidence they examined indicated that no, infants under the age of 2 do not learn from screen media. They said that “although infants and toddlers are remarkably capable learners in direct social interaction, their language and story comprehension skills are limited and they are unlikely to follow the narrative content, story line, or content to be learned from a video or app”. Starting at about 15 months, with co-viewing and explicit adult participation to mediate the child’s understanding of screen media, children can learn from educational programming. The big caveat according to the authors is that they still don’t learn as much through mediated viewing as the would through regular play and interaction with a caring adult.

These findings aligned with the Canadian Paediatric Society’s position statement, Screen time and young children: Promoting health and development in a digital world, which also argued that there were no substantiated claims that children under the age of 2 received any benefit from screen time. The statement further claimed that “there [was] solid evidence that infants and toddlers [had]difficulty transferring new learning from a 2D representation to a 3D object (e.g., from screen to real life) and [were] unlikely to learn from TV at this age”.

Another aspect of screen media that Courage and Troseth examined was background television use. They claimed that children exposed to background television were less engaged in their play, they directed frequent quick looks at the television, and showed less focused attention on their toys. When they engaged with adults, the adults tended to give delayed and less focused responses when the TV was on.

This made me think about how we as adults role-model screen use, and how children are learning the norms of social interaction with, and around screens. Another student in my cohort posted this blog post by Karen Nelson that, although aimed at pre-K and kindergarten teachers, brought up an intriguing point:  we should be modeling appropriate tech etiquette. In my practice, children often use anything that will fit in their hand as a phone, and walk around ‘talking’ on it, or passing the toy to a teacher to take the call. They have obviously seen people using phones, but in what contexts? We might be play eating in the housekeeping centre when one of the children passes me a phone. Normally I would accept the call and talk briefly on the phone to engage with the child and scaffold their play. But am I just role-modeling poor tech etiquette? By accepting the pretend call, I am indicating that the phone takes precedence over the face to face interactions I am having while I pretend to eat with other children. And I hate when people answer their phones at dinner!

I’m beginning to get some vague ideas about where I want to take this. It has something to do with role-modeling tech use, distraction potential of background screens for both children and adults, and the necessity to mediate young children’s use of digital and screen media. I guess the intersection of tech, infants, and adults and how to optimally navigate these interactions. It seems to all boil down to mindfulness.

A Closer Look – Reading More into Mayer’s 12 Principles for Multimedia Learning

One of my course readings this week was Using multimedia for e-learning by Mayer (2017). In it, the author discussed 12 research-based principles for designing computer-based learning tools. As an ECE practitioner working with infants and toddlers, I initially had trouble relating it to my practice.

I do not use computer-based learning tools in my work, but as a practitioner living in the 21st century, it behooves me to have the skills and knowledge to evaluate tools as they become more and more a part of our lives. The reality is that children have digital technologies available to them at younger and younger ages. These technologies are a part of most children’s and families’ lives where I practice. So, while I do not use these technologies with the children I interact with, I can’t predict the future and so should be able to make research-based decisions about what I include in my practice, as well as what I exclude from it. In the spirit of growth and understanding, I thought I would deepen my comprehension of the 12 principles that Mayer outlines by relating them to a multimedia tool that I am intimately familiar with – the picture book.

Multimedia

  • Mayer describes multimedia as the combination of words and pictures to enhance learning. Words can be either spoken or written, and pictures can be either static or moving (such as animation).
  • In a children’s picture book, both the written text of the story and the illustrations combine to enhance children’s learning. The varying degrees of quality in picture books can, in part, be explained by the following principles.

Reducing Extraneous Processing

Principles 2 through 6 all relate to increasing the efficiency of cognitive processing by reducing extra processing tasks. They are:

Coherence

  • “People learn better when extraneous material is excluded” (Mayer, 2017, Table 1).
  • When an illustrator includes images not related to the words in the illustrations, these act as distractions for children who are trying to process the meaning of the words and pictures. For example, in a book on farm animals, on the page labeled ‘Pig’ it would be distracting to have pictures of other animals alongside the pig.

Signalling

  • “People learn better when essential material is highlighted” (Mayer, 2017, Table 1).
  • In Wild Berries by Julie Flett (2013), the vocabulary words in Swampy Cree n dialect are highlighted by the red colour of the text, indicating that this is important material.

Redundancy

  • “People learn better from graphics and narration than from graphics, narration, and on-screen text” (Mayer, 2017, Table 1).
  • Honestly, I had trouble relating this to picture books, and the best I could come up with was comparing a felt-board story performance (no visible text) to a picture book narration. However, that crosses over into other principles like embodiment described further below. Perhaps there are limitations to using children’s picture books as a metaphor for everything. How disappointing. If you have ideas, I’d love to hear them!

Spatial Contiguity

  • “People learn better when on-screen words are placed next to the corresponding part of the graphic” (Mayer, 2017, Table 1).
  • For example, in a picture of a construction site, having the names of the machines and equipment next to the corresponding image helps to connect the written word to the object it is representing.

Temporal Contiguity

  • “People learn better when corresponding narration and graphics are presented simultaneously” (Mayer, 2017, Table 1).
  • It is easier for children to integrate the illustrations with the story if they can see the pictures as they are hearing the words, rather than having the reader first read the text aloud and then show the picture.

Managing Essential Processing

The following 3 principles are related to managing the cognitive processing of complex or difficult learning. They are:

Segmenting

  • “People learn better when a multimedia lesson is presented in small, user paced segments” (Mayer, 2017, Table 2).
  • For example, infant board books that depict a single word with only the corresponding image on each opening allow the user to absorb the material at their own pace before turning the page.

Pre-training

  • “People learn better when they learn the key terms prior to receiving a multimedia lesson” (Mayer, 2017, Table 2).
  • Through daily practice and through their knowledge of the children, practitioners are able to select picture books that reflect and expand on children’s knowledge and interests rather than introducing new topics without preparation. This is scaffolding as I know it. Building on a foundation of prior knowledge.

Modality

  • “People learn better from a multimedia presentation when the words are presented in spoken form” (Mayer, 2017, Table 2).
  • This is an obvious one for the children I work with since they do not yet read. Even for children who are able to read, if the material is complex, it is easier to understand if it narrated while you look at the illustration than if you are trying to reconcile the text with the illustration. This means that the child is processing the auditory information in conjunction with the visual information, rather than having two separate sources of visual information to reconcile.

Fostering Generative Processing

The following 3 principles discuss research-based methods for encouraging the learner to engage in greater depth with the material presented in a multimedia lesson.

Personalization

  • “People learn better when the words in a multimedia lesson are presented in conversational style rather than formal style” (Mayer, 2017, Table 3).
  • Some picture books draw the reader in by asking questions of the reader or making them part of the story. Books about body parts may talk about ‘your belly-button’ or ‘your toes’. Or they may say something like ‘here’s Teddy’s belly-button. Where is your belly-button?’. This draws children in and it’ more engaging to them than anybody’s old belly-button.

Voice

  • “People learn better from a human voice than from a machine-like voice” (Mayer, 2017, Table 3).
  • There are many battery-operated picture books out there where the child can push a button and here the corresponding sound or word. My experience with these types of books is that they are great for Pavlovian cause and effect learning. The child pushes a button and hears a mechanical voice. They aren’t however increasing the child’s understanding of the material presented in the book. Children seem to get more from books if someone reads the book to them, rather than just pushing a button over and over so that the mechanical voice continuously says ‘Triangle. Triangle. Triangle
”

Embodiment

  • “People learn better when an on-screen agent uses human-like gestures and movement” (Mayer, 2017, Table 3).
  • This point makes me wonder about the popularity of anthropomorphizing animals and inanimate objects in children’s books. Obviously, books are different from screens, but the idea of humanizing non-humans in order to teach concepts has been in practice from the earliest storytelling traditions. I have never liked the idea of vehicles having human-like faces and emotions, but they are ubiquitous in children’s literature (and toys). So, do children learn better with anthropomorphic animals and objects? Is this related to the principle of embodiment, or am I drawing a false correlation?

I am cognizant of the fact that the source article was specifically about e-learning, and by taking the tech out of the principles, I was sort of missing the point. I do feel that this exercise allowed me to engage more deeply with the concepts, even if it was a bit of a stretch. Yes, picture books are a multimedia learning tool, especially if they are narrated, as they frequently are in my practice. No, they are not computer-based. I could have examined all these principles through YouTube narrations of picture books, but since these are not part of my practice, it would have been disingenuous.

Did I learn something? Yes. Was it a bit of a stretch? Yes. Will I use the principles in my practice? Well, I have a new tool-set for choosing and reading books to my babies. That’s worthwhile. Maybe I’ll be able to use these principles for computer-based learning in the future. Who knows what infant practice will look like in 10 years!

Settling into my Inquiry

Photo by Kevin Ku on Unsplash

I have narrowed down my inquiry for this blog (and this course) into an exploration of the effects of digital technology use on young children’s development. I know that there are some strong feelings from both sides: those who see technology as a barrier to healthy child development, and those who feel that by providing children with these tools we are giving them an edge in this technologically driven word. My goal is to sift through the studies and explore the academic and professional literature to come up with an evidence-informed guide for practice. As I work with infants, my focus will be for very young children, but I expect there will be more literature for school-aged children, and this will likely take some sifting.

The task I’ve been set this week was to explore some of the existing projects submitted by UVic students in partial fulfillment of their MEd degrees. I selected Pina Hendry’s project entitled What is the Impact of Digital Technology on Young Students? , which seemed an obvious fit for my inquiry.

Right away I could tell that the author approached the topic with a fair amount of caution. As a kindergarten teacher practicing for over 20 years, she had noted the decline in fine motor skills of entering students, among other changes to things like attention, and language skills. The literature she reviewed seemed to provide evidence to support her opinion that digital technology has detrimental effects on cognitive, social, emotional, and physical development. As a practitioner, I have shared this opinion and abide by the Canadian Paediatric Society’s screen time guidelines for young children (found here). However, as with everything else in life, I find that the more I examine a topic, the more nuanced it proves to be. When one refers to digital technology there are so many possible candidates that lumping them all together under the umbrella of ‘digital technology’ and making sweeping proclamations seems disingenuous. Indeed, the literature reviewed looked at samples as varied as television, violent video games, pornography, and social media. I did not see any reference to the apps, programs, games or sites designed to educate or encourage healthy development, of which even I know there are at least some out in the world.

My impression of the project was that by focusing on the dangers of digital tech use for children, we can really see how dangerous they are. I agree that unfettered and unsupervised access to these technologies can be detrimental to each aspect of development. However, while engaging my inner skeptic, I did not see that the opposing argument was adequately accounted for.

 

In order to balance my view on the topic, I wanted to hear an argument from the other side, and came across the TED talk by Sara DeWitt called 3 Fears About Screen Time for Kids – and Why They’re Not True. Now, my inner skeptic was engaged for this too, and this whole experience is supporting my hypothesis of learning: the more you learn about something, the less able you are to give a definitive answer to a simple question about it.

DeWitt addressed the 3 fears (a. screens are passive; b. playing games on screens is a waste of time; and c. screens isolate parents from their children) and responded to each one with an example. The problem I found was that for each fear, she provided an example of a single app or program that addresses that fear. She did not say that the fears are unfounded, or that they were not true, despite the title of the talk.

So, in reflecting on both the master’s project and the TED talk, I found that neither Hendry nor DeWitt support unfettered, unsupervised access to digital technology for young children. They also both advocate for thoughtful planning and supervision by parents to ensure that the digital tools children are accessing are appropriate, and if not support, at least not hinder healthy development. Despite seeming to come at the issue from opposite sides, Hendry and DeWitt come to the same conclusions: caution is necessary.

Bringing it to Work

“Copeful: Get Through Grief Together” by Megan Daley is licensed under CC BY-NC 4.0

Over the past week I have been making informal inquiries at work about our technology policies and how they are formed. My director informed me that we do have a technology policy, but it was related to staff use of tech, rather than how we implement tech use with the children. In a search of our policy manuals available to the parents, I found no mention of it. I suggested that through the resources available to me through the EDCI 567 class, I may soon be in a position to provided advice on appropriate guidelines to inform future policy with regard to technology use with children. My director was supportive, and this feels like it may be a start to my research for this course. However, there is so much to learn, I’m not quite ready to pigeon-hole myself just yet.

Another interesting development that came out of one of those conversations with the management team was that our program coordinator pointed me in the direction of a free webinar at Early Childhood Investigations called What the Research Says About Documentation Systems & Outcome for Families, Teachers & Children, by M.E. Picher, Ph.D.. Since it’s a free webinar, and based on research in Canada, I will check it out. My only hesitation is that it is sponsored by Storypark. I’ll look a little deeper into whether the research was funded by Storypark or whether after its completion they merely funded the production of the webinar. It’ll give me a little more insight into the integrity. I’m a somewhat suspicious person, and I don’t like to take things at face value. I guess that is one of my core media literacy skills.

The webinar isn’t until September 18th, and I’ll likely watch it asynchronously as it falls during work hours, but look for a mini review in the weeks to come.

Beginning Thoughts

Children in the 21st century are avid users of technology – more so than generations past. This rise in use has led to much attention on the consequences of technology use, and how this impacts children’s brains and their socio-emotional, cognitive and physical development.  – Gottschalk, OECD, 2019

As new technologies arrive and make themselves at home in our lives, I am not alone in wondering about the impact they have on children’s development. How should we negotiate a place for these technologies in early childhood, particularly infancy?

I am interested in exploring how digital technologies impact very young children’s development and finding a balance between gaining important digital and media literacy skills and potential negative developmental outcomes. The focus of my inquiry is the age range from birth through two years.

Through the master’s of education program in Early Childhood Education at the University of Victoria, and more specifically through the Interactive and Multimedia Learning Theories course, I expect to begin my journey toward answering some of my questions about young children and technology, and most likely, finding new questions I hadn’t considered.

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